Sharing Board Game Designer Talk: To B or To C

Game Kitchen Sitzung 12 Eventbild © Game Kitchen

Thu, 07.07.2022

7:00 PM

Online Current Plans

#Gtopia: Game Kitchen

Game Kitchen will open in the physical space - welcome to Current Plans, the art space located in Sham Shui Po. While Jussi's sharing will start at 7 PM, the space will be open from 4 PM. Come early if you are free and play some game together.


The event will also be streamed live online. If you want to join the online viewing room, please register here.
Recently in Taiwan, board games has become a marketing strategy many companies uses because of its low R&D and great education values. "Big Fun board Game" has always been favored by playersin China, Hong Kong, Taiwan and Japan for its excellent game design, as well as being commissioned by many companies for custom-made products.

Game Kitchen has invited BigFun’s founder and creative director Slime Yang, to share his two models of board game production and distribution - commercial publishing and special commission. Slime will introduce the definition, purpose, practice and other details of the two modes respectively, and compare the similarities and differences of the two from the aspects of design, production, marketing, cost, etc.

To Game Kitchen Project Site GUEST

Slime (Yang Dongyue)

CEO and creative director of BigFun Creative. Slime is a creator / graphic designer / cartoonist / animation director / operator / lecturer / manager / editor / Japanese level 2 / English language / play Over a thousand games. The BigFun Board Game brand was established in 2012. In addition to developing its own games, it also actively creates cross-industry cooperation, transforming "idea" or "professions" into board games that deliver a narrative and playful experience.
 

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