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10:00 AM-4:00 PM
KAFKA ON TWINE
Interactive storytelling workshop | 100 Years of Kafka
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Goethe-Institut / Max Mueller Bhavan New Delhi
- Language English
- Price Free Entry. Registration Mandatory.
- Part of series: 100 Years of Kafka
© Goethe-Institut / Max Mueller Bhavan
In this interactive storytelling workshop titled "Kafka on Twine," participants will explore game design using Twine, an open-source tool for creating interactive, nonlinear stories. The workshop focuses on developing an interactive Kafka-themed game using Twine. Participants will learn how to transform Kafka's narrative into electronic literature through hands-on game design activities.
Day: Saturday, 08 June 2024
Time: 10:00 AM - 4:00 PM
Venue: Goethe-Institut / Max Mueller Bhavan New Delhi
Time: 10:00 AM - 4:00 PM
Venue: Goethe-Institut / Max Mueller Bhavan New Delhi
Target Audience
We invite artists, graphic designers, illustrators, readers, Kafka and gaming enthusiasts, creatives, and educators from literature and the visual arts who are curious about gaming tools, storytelling, and transforming narratives into electronic literature.Agenda
- Introduction to Twine and interactive storytelling (overview of Twine features and capabilities)
- Selection of a Kafka short story for game adaptation
- Hands-on workshop: Participants develop their own interactive Kafka game using Twine
- Guidance and support from facilitators throughout the workshop
- Presentation and sharing of participants' interactive games
Key Topics Covered
- Overview of Twine and its application in game design
- Adaptation of Kafka's narrative into interactive storytelling
- Game mechanics and structure in interactive literature
Materials and Resources
- Participants are encouraged to bring their laptops/devices for hands-on activities.
- Twine software (available for download at twinery.org)
- Read three short stories by Kafka beforehand.
Interactive Components
- Hands-on game development using Twine
- Group discussions and feedback sessions on interactive storytelling
Publication
- Interactive games produced during the workshop will be showcased and published on the Goethe-Institut website.
- Participants retain copyright ownership of the images created during the workshop.
Workshop Facilitator
Anurati Srivastva is a learning game designer, researcher, and new media artist. She is the founder of PEDAL (Playful Experience Design and Learning) Studio, leading the design and development of digital games and learning experiences. Her clients include UNICEF OOI, Miko.AI, Columbia University, World Health Organisation, and Search for Common Ground. Previously, she led the Games for Learning Team at UNESCO MGIEP, designing and researching the impact of social-emotional learning skills using digital games. Under her artistic practice, she develops narrative games on themes of gender, culture, and absurdism. She is an Arts for Good Fellow 2021, a Visiting Faculty at the National Institute of Design 2022, and a Young India Fellow 2017.Related links
Location
Goethe-Institut / Max Mueller Bhavan New Delhi
3, Kasturba Gandhi Marg
110001
India
3, Kasturba Gandhi Marg
110001
India