By Pramod Kumar
Interactive installation of a computer screen
This project is about thought experiments using the communicative device of language as a tool. It is represented as a game, to figure out the notion of "meaning". This analytical representation wants to understand the notion of "meaning", as a move in a game that can convey an epistemological contradiction.
In Pleasant one is a conversation
, the act (move), is a "strain" - natural instincts both internal and external, that allow for thinking and shaping a conversation and its subsequent logic.
This experiment has been made in a specific algorithm based on artificial and machine learning intelligence.
This exploration is based on the poem IF
by Rudyard Kipling
, in order for me to convey an epistemological contradiction. This often happens at the heart of human life. Thought appears simple until we reflect on it. Whether reflection and consciousness get us into the result of the shadow cast by the inquirer, (ourselves). For example, we readily can say, “I think it is going to rain” or “I shall take two weeks' holiday”.