Golem-Labor explores interdisciplinary and transnationally the interface of art and technology, man and machine, physical and virtual reality.
Dancers and choreographers work together with XR-artists and experts on research tasks and a performance. The results will flow into the next laboratories continuing in 2021. From this research, a virtual database of international movements will be created.
Golem-Labor emerged out of a predecessor transnational performance “Golem”. The dancework pioneered using motion capture technology to stage a dance live onstage and live in VR viewable from anywhere around the world. “Golem” was created by Carly Lave in collaboration with gamelab.berlin of Humboldt-Universität zu Berlin, Hochschule Kaiserslautern Virtual Design, Ghunghru Sounds, and supported by the U.S. Fulbright Program, Fulbright Commission Germany, Stanford University and private sponsors.
Concept and implementation: Goethe-Institut Tschechien, Carly Lave, Thomas Lilge
Research concept: Thomas Lilge, Carly Lave, gamelab.berlin, Humboldt-Universität zu Berlin, Matters of Activity
Initial performance and workshop concept: Carly Lave
Project management: Teresa Weiser
Mozilla Hubs event: 13.10.2021
For more information, see Goethe-Institut Riga's event page
The experiment began in October 2020 in Prague. A performance, a workshop and a conference examined the relationship between moving bodies, sensory experience and virtual design – creating the first Golem-Labor with a digital festival of VR and dance.
Partners of the Prague Labor:
Konzervatoř Duncan Centre
Sponsors and supporters: