Gaming at Goethe-Institut Indonesien
Games are part of life. People play in order to understand themselves and their environment. Since then, there is computer, it is of course used to play. It gives a new aesthetics and new forms of the game that have evolved. Games have become an asset that enables a global networked industry gains billions in profit. Games are used to convey information and facilitate learning. 'Gamification' describes as keyword which enriches activities of all kinds of the game’s elements.
The experiences were positive, so in 2016/2017 a joint project is implemented. The team of Indonesian and German game developers jointly developed a game that young people in Indonesia and Germany much closer. A workshop in August 2016 identified first ideas that will be implemented in the following months by the team German-Indonesian in a game.
The cultural exchange is thus extended to the dimension of the creative industries. The transfer of knowledge and ideas to the future take place in the context of 'Cultural Entrepreneurship HUBs', which connected the creative entrepreneurs from Indonesia (Jakarta), South Africa (Johannesburg), Greece (Thessaloniki) and Germany (Munich).