Slime - Climate AR Experience Game © Sara Pignatone

Slime - Climate AR Experience Game (2021)

By Sara Pignatone
Slime 1© Sara Pignatone
© Sara Pignatone
Slime Climate Experience Game is a digital ecosystem where users can directly modify the exterior of the environment. By proposing a synthesis of the climate crisis in the form of a game, Slime wants to increase players' respect and admiration for the vegetation sphere. The project aims to create an awareness program that is interdisciplinary, interactive, playful and experiential at the same time.

The project has its roots in environmental psychology and investigates new ways to encourage society to become active in solving the climate crisi. The pedagogical-educational approach is the only way to convey a message and a lifestyle, capable of building a new global mindset. Slime sets up two psychological mechanisms that make learning easier: emotional involvement and serious play.
Slime 2© Sara Pignatone
The game offers notions of plant neurobiology, studied by Professor Stefano Mancuso. This new scientific discipline studies plant intelligence, and how they are able to calculate, learn and communicate.
The game progress feedback is the key point of the project, because it allows you to combine art and experience and experience is the tool for effective informal teaching. The game uses Augmented Reality technology that enriches sensory perception with virtual elements, allowing users to perceive the current crisis under other guises.
  • Slime Screenshots 1 © Sara Pignatone
  • Slime Screenshots 2 © Sara Pignatone
  • Slime Screenshots 3 © Sara Pignatone
  • Slime Screenshots 4 © Sara Pignatone