Swamp City (2021)

Swamp City imagines the Florida Everglades as a luxury eco-tourism retreat in a near-future reality of severe climate disruption. Featuring both human and non-human protagonists, including an anthropomorphic alligator refusing to migrate, an opportunistic celebrity architect, and a 3,500-year-old Bald Cypress Tree resurrected with AI, it explores the tensions between developers, lifestyle capitalism, sentient technology, and a dying swamp.

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© Alice Bucknell
Swamp City Square

Alice Bucknell

Alice Bucknell is a North American artist and writer based in London. Working primarily through video game engines, her current work explores interconnections of architecture, ecology, magic, and non-human and machine intelligence. She uses speculative fiction and worldbuilding strategies to critical architecture's role in the climate crisis and its contribution to systems of global inequality. She has exhibited her video work internationally, most recently including the 17th Venice Architecture Biennale, Bloomberg New Contemporaries, Het Nieuwe Instituut in Rotterdam, FREEPORT with Epoch Gallery, Ars Electronica with KÖNIG GALERIE, White Cube, Annka Kultys Gallery, and Serpentine Galleries.Her writing appears regularly in art, architecture and design publications including Flash Art, Frieze, Harvard Design Magazine, Mousse, PIN-UP and The Architectural Review.