Noam Karutchi
Unity Developer (Demo). XR Creator and Interactive Experience Designer focused on storytelling through interactivity. Her MFA project Pieces, an interactive VR documentary, won the 2025 BAFTA Student Award in the Immersive category.
Unity Developer (Demo). XR Creator and Interactive Experience Designer focused on storytelling through interactivity. Her MFA project Pieces, an interactive VR documentary, won the 2025 BAFTA Student Award in the Immersive category.
Czech Republic. 3D Artist with 4+ years in game development, specializing in stylized environment and prop art. Skilled in modeling, sculpting, and hand-painted / PBR texturing across real-time production pipelines.
Czech Republic. 3D Generalist, Environment & Character Artist, Technical Artist (Unreal Engine).
Italy. Game / Level / Narrative Designer, Game Writer, Level & Technical Artist, Graphic Designer, UI/UX, Game Master.
Israel. Game Designer, Social Media Manager.
Israel. Unity Developer, Narrative Designer.
Israel. MFA in Digital Media (Production).
Czech Republic
Poland. Game Designer.
Poland. Game Designer.
Germany. Game Artist & Illustrator.
Germany. Event Organizer, Managing Director of Lost Level.
DEIA Expert and Curator of the Game Mixer
What is the Diversity Game Mixer?
Gaming is far more than just a hobby for young people – it is a global cultural asset with over 3 billion players worldwide. Yet despite its growing importance, many persepectives and voices are barely depicted in the existing games. The Diversity Game Mixer addresses exactly this:
It brings together young developers from Europe and Israel to design playable VR prototypes that deliberately engage with diversity, inclusion, and accessibility – in content, characters, game mechanics, and access.
The initiative supports the objectives of the Sustainable Development Goals (SDGs) 5.1 and 10.2 by promoting discrimination-sensitive and inclusive content in the medium of games.
At the same time, it seeks to:
We are looking for young, dedicated talents with a passion for game development and social issues, e.g.:
November 2025 – Autumn 2026
The project consists of 4 phases:
An intensive week in Tel Aviv with:
After the residency, teams continue developing their projects from their home countries, with:
The most promising prototype will then be handed over to a professional game studio, which will finalize the technical development – with the goal of creating a fully playable game.
The completed game will be presented at European gaming festivals (e.g., Gamescom) – accompanied by the developers.
Librarian
A project of the Goethe-Institut Israel in cooperation with EUNIC Israel – the network of European cultural institutes:
Czech Republic – Czech Center Tel Aviv
France – Institut français d’Israël
Italy – Istituto Italiano di Cultura Tel Aviv
Austria – Austrian Cultural Forum Tel Aviv
Poland – Polish Institute Tel Aviv
Romania – Romanian Cultural Institute Tel Aviv
Germany – Goethe-Institut Israel
Additional partners:
Tel Aviv University
Beit Ariela – Public Library Tel Aviv
Local game studios and developer networks