The Diversity Game Mixer brings together young developers from Europe and Israel to design VR prototypes that put diversity, inclusion, and accessibility at the center – creative, intercultural, and future-oriented.
Project period: November 2025 – Autumn 2026
Location: Israel and Europe
About the project
What is the Diversity Game Mixer?
Gaming is far more than just a hobby for young people – it is a global cultural asset with over 3 billion players worldwide. Yet despite its growing importance, many persepectives and voices are barely depicted in the existing games. The Diversity Game Mixer addresses exactly this:
It brings together young developers from Europe and Israel to design playable VR prototypes that deliberately engage with diversity, inclusion, and accessibility – in content, characters, game mechanics, and access.
Purpose of the project
The initiative supports the objectives of the Sustainable Development Goals (SDGs) 5.1 and 10.2 by promoting discrimination-sensitive and inclusive content in the medium of games.
At the same time, it seeks to:
Create spaces where marginalized perspectives become visible
Strengthen intercultural collaboration
Enable long-term connections between talents from Europe and Israel
Target groups
We are looking for young, dedicated talents with a passion for game development and social issues, e.g.:
Game developers (Unity, VR, Technical Art)
Designers & artists (3D, animation, sound, story)
UX & accessibility experts
Timeline
November 2025 – Autumn 2026
Process
The project consists of 4 phases:
1. Game Jam in Israel – 2–7 November 2025
An intensive week in Tel Aviv with:
Barcamp and keynote talks on diversity in games
Studio visits in Tel Aviv
Team building and mentoring
A 36-hour Game Jam, where international teams create first prototypes
2. Decentralized Development – until end of December 2025
After the residency, teams continue developing their projects from their home countries, with:
Regular meetings and knowledge exchange via the GoetheVersum platform
Individual support from the Goethe-Institut
3. Professional Implementation – Spring 2026
The most promising prototype will then be handed over to a professional game studio, which will finalize the technical development – with the goal of creating a fully playable game.
4. International Presentation – Summer to Autumn 2026
The completed game will be presented at European gaming festivals (e.g., Gamescom) – accompanied by the developers.
A project of the Goethe-Institut Israel in cooperation with EUNIC Israel – the network of European cultural institutes:
Czech Republic – Czech Center Tel Aviv
France – Institut français d’Israël
Italy – Istituto Italiano di Cultura Tel Aviv
Austria – Austrian Cultural Forum Tel Aviv
Poland – Polish Institute Tel Aviv
Romania – Romanian Cultural Institute Tel Aviv
Germany – Goethe-Institut Israel
Additional partners:
Tel Aviv University
Beit Ariela – Public Library Tel Aviv
Local game studios and developer networks