Diversity Game Mixer

Grafik KI Bild erstellt mit COPILOT

The Diversity Game Mixer brings together young developers from Europe and Israel to design VR prototypes that put diversity, inclusion, and accessibility at the center – creative, intercultural, and future-oriented.

Project period: November 2025 – Autumn 2026
Location: Israel and Europe

About the project

What is the Diversity Game Mixer?
Gaming is far more than just a hobby for young people – it is a global cultural asset with over 3 billion players worldwide. Yet despite its growing importance, many persepectives and voices are barely depicted in the existing games. The Diversity Game Mixer addresses exactly this:
It brings together young developers from Europe and Israel to design playable VR prototypes that deliberately engage with diversity, inclusion, and accessibility – in content, characters, game mechanics, and access.

Purpose of the project

The initiative supports the objectives of the Sustainable Development Goals (SDGs) 5.1 and 10.2 by promoting discrimination-sensitive and inclusive content in the medium of games.

At the same time, it seeks to:
  • Create spaces where marginalized perspectives become visible
  • Strengthen intercultural collaboration
  • Enable long-term connections between talents from Europe and Israel

Target groups

We are looking for young, dedicated talents with a passion for game development and social issues, e.g.:
  • Game developers (Unity, VR, Technical Art)
  • Designers & artists (3D, animation, sound, story)
  • UX & accessibility experts

Timeline

November 2025 – Autumn 2026

Process

The project consists of 4 phases:
1. Game Jam in Israel – 2–7 November 2025

An intensive week in Tel Aviv with:

  • Barcamp and keynote talks on diversity in games
  • Studio visits in Tel Aviv
  • Team building and mentoring
  • A 36-hour Game Jam, where international teams create first prototypes

2. Decentralized Development – until end of December 2025

After the residency, teams continue developing their projects from their home countries, with:

  • Regular meetings and knowledge exchange via the GoetheVersum platform
  • Individual support from the Goethe-Institut

3. Professional Implementation – Spring 2026

The most promising prototype will then be handed over to a professional game studio, which will finalize the technical development – with the goal of creating a fully playable game.

4. International Presentation – Summer to Autumn 2026

The completed game will be presented at European gaming festivals (e.g., Gamescom) – accompanied by the developers.


 

Contact

Organization & Partners

A project of the Goethe-Institut Israel in cooperation with EUNIC Israel – the network of European cultural institutes:

Czech Republic – Czech Center Tel Aviv
France – Institut français d’Israël
Italy – Istituto Italiano di Cultura Tel Aviv
Austria – Austrian Cultural Forum Tel Aviv
Poland – Polish Institute Tel Aviv
Romania – Romanian Cultural Institute Tel Aviv
Germany – Goethe-Institut Israel

Additional partners:
Tel Aviv University
Beit Ariela – Public Library Tel Aviv
Local game studios and developer networks
 

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