VR:RV
Transcending social, mental and physical boundaries
Welche Perspektiven bieten Virtual Reality Formate für Journalismus und Dokumentation? How does VR influence our future actions and what role can artists and international cooperation play? The exchange project VR: RV offered 25 German and Canadian artists, scientists, producers and media consultants the opportunity to find ideas for joint international projects and to discuss current issues arising in connection with immersive technologies.
Virtual Reality offers new dimensions to documentaries and journalism: users put on VR-goggles and dive directly into a deep ocean, walk through virtual museums or enter areas which they would otherwise not have access to.
360° videos offer the opportunity to look around in refugee camps and to experience deep-sea drilling from a whale’s perspective. The virtual experience complements photographic documentation with sound effects and a panoramic view that lets the user take part in the action. It’s up to the user whether they turn their attention to the victim of an attack or follow the reactions of pedestrians passing by. Immersive technologies allow for a more authentic documentary than traditional media formats.
But what happens if technology falls into the wrong hands? Who is responsible for personal rights if the user comes arbitrarily close to other people in the film? Who influences legal frameworks that prevents misuse of the medium?
These were the issues the experts on the VR:RV panels faced during the event in Montreal, where they took the opportunity to contribute their statements on the development of virtual reality.
How do we deal with interpersonal distance in VR films?
Sandra Rodriguez, a documentary filmmaker, explains that it is especially important that the subjects of the VR film invite others in to their life. “It’s not about zooming in on a child in a refugee camp. It’s about the kid who wants to show their reality by sharing his or her perspective”, she explains. To ensure that VR experiences are not misinterpreted, the consultation of professionals is necessary, especially when filmmakers deal with difficult psychological topics.Which power structures are evolving and where do artists come in?
Annina Zwettler, currently working for the German-French broadcaster Arte, comments on the development of VR: “VR replaces and enhances socially, mentally and physically. It has an impact on our brain, feelings and emotions – the same things we use for beautiful art projects can be used for manipulation”.This comment raises the question of which role artists play in the commercialization of the medium. “Artists have no influence in the development of technology. Instead we should concentrate on the stories we tell”, comments Ana Serrano, Chief Digital Officer of CFC Media-Labs in Montreal. Artists’ responsibility in the distribution and use of technology remains a pending issue.
Louis-Richard Tremblay, producer at Radio Canada and ONF, also calls for historians to get involved in the discussions. "Key learnings from the past should be incorporated" he says, referring to shortcomings in dealing with Big Data. Furthermore a democratization of the medium is only possible if access is budget-independent. "There should be more places like the Phi Center to further democratize access to the medium," says Myriam Achard, Director of Public Relations and Communications of the Phi Center in Montreal, in an appeal to the public.
Moreover, the global democratization of technology requires international exchange. "We have to deal with the perception of VR in different countries and find out what this technology means for other societies on this planet," argues Annina Zwettler, opening up a new topic for future discussions.
VR:RV presents a first step to more intercultural cooperation by offering a platform for discussions and collaboration
Mindf**k
Put yourself in a room. You control the music in this room with your brain and you get the feedback that you can control the music with your mind.
War documentation without photographs
Documentary photographer Liam Maloney laments that because of the flood of images of conflict areas, our society has become desensitized. In order to reach individuals’ emotions again, he wants to use animated pictures, light and sound effects in VR to tell the stories of people who are confronted with war and terror every day.
The Deep
The first project draft visualizes deep-sea drilling for precious metals under water. The storyline might look like this:
You know you’ve lost when you can’t pierce the darkness
Cooperative meditation through abstract images
The first meeting of the VR:RV exchange project in Montreal inspired the experts to create new ideas, promoted intercultural exchange and provided a platform to openly discuss German and Canadian perspectives in Virtual Reality with the public. The next events in Berlin and Montreal will reveal the development of these ideas and open up more issues for discussion amongst the participants.