開幕活動 遊戲廚房: #Launch!

Game Kitchen Launch © Mario Bobbio

周六,2022年01月29日

19:00

在線的 Current Plans

  • A Grind Named Life by Rachel Li © Rachel Li
    A Grind Named Life by Rachel Li
  • Hotpot for One by Rachel Li © Rachel Li
    Hotpot for One by Rachel Li
  • Groundshel by Rashel Li © Rashel Li
    Groundshel by Rashel Li
  • The Enigmas at Red Point by Rashel Li © Rashel Li
    The Enigmas at Red Point by Rashel Li
  • Finish the Puzzle by Ray LC © Ray LC
    Finish the Puzzle by Ray LC
  • Look at Me Think of Me by Ray LC © Ray LC
    Look at Me Think of Me by Ray LC
  • 1001 Nights by Sun Yuqian © Sun Yuqian
    1001 Nights by Sun Yuqian
  • Wanderer by Sun Yuqian © Sun Yuqian
    Wanderer by Sun Yuqian
《遊托邦:遊戲廚房》力圖在香港建立一個遊戲中樞,我們希望能夠幫助居住在這個城市的人、在這個城市歇腳的人,擁有一個遊戲的共同空間。在這裏我們可以邂逅彼此,也可以分享關於遊戲與遊戲創作的專業經驗和個人感悟。

遊戲廚房的第一次活動將於2022年1月29日晚上7點登陸香港,就在年三十之前的週末。考慮到目前防疫政策下保持社交距離的規定,這次活動將會以線上線下混合的方式舉行。

當日,遊戲廚房的所在地 Current Plans 照常開放,我們會邀請藝術家羅等朋友去到現場直播這個新搭建好的遊戲角落,同時也邀約三位位於美國和英國的女性設計師和藝術家在 Zoom 上和大家介紹自己的的作品——這只是整個2022年我們所有活動的畫頭,更多內容我們慢慢展開。

敬請有興趣參加開幕線上派對的朋友,煩請點擊這條鏈接報名參加。我們稍後會向你發送有關信息。按此報名參加


團隊

  • 楊靜,項目策劃
  • Eunice Tsang,合辦
  • Mario Bobbio,合辦
按此閱覽團隊成員的簡介。

講者

羅銳 © 羅銳 Ray LC 羅銳
RAY LC's practice creates interaction environments for building bonds between humans and machines. He takes perspectives from his own research in neuroscience (pubs in Nature, J. Neurosci, J. Neurophys) and in HCI (pubs in CHI, DIS, HRI, TEI, Frontiers, etc) in his artistic practice, with notable exhibitions at BankArt, 1_Wall, Process Space LMCC, New York Hall of Science Resident, Saari Residency, Kyoto Design Lab Resident, Kiyoshi Saito Museum, ICRA Elektra Montreal, ArtLab Lahore, Ars Electronica Linz, NeON Digital Arts Festival, New Museum, CICA Museum, NYC Short Documentary Film Festival, Burning Man, NeurIPS, Deconstrukt, Angewandte Festival, Elektron Tallinn, Floating Projects, Jockey Club Creative Arts Centre, Osage Gallery. RAY comes from Cal Berkeley EECS-Math (BS), UCLA Neuroscience (PHD), Parsons School of Design (MFA). His current work uses artistic interventions to probe our spatial relationship with machines.

孫羽茜 © 孫羽茜 Yuqian Sun 孫羽茜
Yuqian Sun ia a Chinese AI artist and researcher graduated from Academy of Arts&Design, Tsinghua University and Goldsmiths, University of London. She's currently a doctoral student in the Computer Science Research Center of Royal College of Art. Art concultant of rct.ai. She's also one of Baidu PaddlePaddle AI developers experts. Inspired by conversations between virtual characters in video games, she produces works that steer with curiosity. She creates art projects based on AI chatbots, which focus on the narrative and intimacy in human-AI interaction.

李汭璇 © 李汭璇 Rashel Li 李汭璇
Rashel Ruixuan Li is a curator, writer, and multimedia creator based in New York State and Shenzhen. She contributed to multiple exhibitions for art organizations such as Wattis Institute for the Contemporary Arts. Her articles appear in The Art Newspaper China, etc. She is currently the Executive Editor of the bilingual journal “UN-Curating” and working on a RPG puzzle game with Bill Xu and Tianlin Zhao.

Her narrative-driven works were presented in the 2019 Bi-City Biennale of Urbanism\Architecture, the Guan Shanyue Art Museum, and OCAT Institute. She received the 2020 Cornell CCA Grant, and her experimental game The Enigmas at Red Point received the 2020 NYFA Fiscal Sponsorship. Li graduated from The Ohio State University (BS in Supply Chain Management) and California College of the Arts (MA in Curatorial Practice).

Rachel Li © Rachel Li Rachel Li
Rachel Li is an interdisciplinary game designer and new media artist from Shenzhen, China and currently based in Brooklyn, New York. With a background in studio art and game design, she constantly challenges the border between technology, art, and design. Fascinated by video games as an artistic medium to shape people’s understanding of their bodies and identities through rules, interactions, and navigation of virtual spaces, she creates autobiographical simulation games inspired by her observations and reflections on people and the world around her. Her recent work Hot Pot For One, a bittersweet game about making hot pot alone on Christmas Eve, has received critical acclaim, including a nomination for a BAFTA Student Award for Best Immersive. With the help of NYU Game Center Incubator program, Rachel co-founded an all-woman studio Eat Melon LLC in 2020 to develop a sex-positive card game that is now under contract for publishing with Clarkson Potter, a subsidiary of Penguin Random House. Her art installations and experimental games have been featured in various art exhibitions and major game festivals in New York, Boston, San Francisco, Chengdu, Shenzhen, and on the internet.




 

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