Programmstart Game Kitchen: #Launch!

Game Kitchen Launch © Mario Bobbio

Sa, 29.01.2022

19:00 Uhr

Online Current Plans

  • A Grind Named Life by Rachel Li © Rachel Li
    A Grind Named Life by Rachel Li
  • Hotpot for One by Rachel Li © Rachel Li
    Hotpot for One by Rachel Li
  • Groundshel by Rashel Li © Rashel Li
    Groundshel by Rashel Li
  • The Enigmas at Red Point by Rashel Li © Rashel Li
    The Enigmas at Red Point by Rashel Li
  • Finish the Puzzle by Ray LC © Ray LC
    Finish the Puzzle by Ray LC
  • Look at Me Think of Me by Ray LC © Ray LC
    Look at Me Think of Me by Ray LC
  • 1001 Nights by Sun Yuqian © Sun Yuqian
    1001 Nights by Sun Yuqian
  • Wanderer by Sun Yuqian © Sun Yuqian
    Wanderer by Sun Yuqian
Gtopia: Game Kitchen ist eine kollektive Anstrengung, um in Hongkong ein gemeinsames Zentrum zu schaffen, in dem sich Menschen mit Spielen verbinden, sich treffen und berufliche, kreative und persönliche Erfahrungen bei der Herstellung von Spielen austauschen können.

Das gesamte Programm beginnt am 29. Januar um 19 Uhr, kurz vor dem chinesischen Neujahrsfest. In Anbetracht der geltenden Vorschriften zur sozialen Distanzierung wird der Start in einer hybriden Form der Zusammenkunft erfolgen.

Während der physische Standort von Game Kitchen, auch bekannt als Current Plans, wie üblich geöffnet wird und unsere Gastgeber und Gastredner vor Ort sein werden, treffen wir uns auch mit allen, die über Zoom registriert sind. Wir haben ein einstündiges Programm vorbereitet, das live gestreamt wird und in dem sieben Künstler, Designer, Kuratoren und Spieler ihre Arbeit des vergangenen Jahres vorstellen, um euch einen Vorgeschmack auf all die Köstlichkeiten zu geben, die Game Kitchen im Jahr 2022 präsentieren wird.

Melden Sie sich jetzt an, und wir werden Ihnen die Links und Informationen kurz darauf zusenden. Klicken Sie hier sich anzumelden.


Das TEAM

  • Yang Jing (Lightcone), Programmkuratorin
  • Eunice Tsang (Current Plans), Koorganisatorin
  • Mario Bobbio (Current Plans), Koorganisator
Biographien von Teammitgliedern können Sie hier finden.

Line up

Ray LC © Ray LC Ray LC
RAY LC's practice creates interaction environments for building bonds between humans and machines. He takes perspectives from his own research in neuroscience (pubs in Nature, J. Neurosci, J. Neurophys) and in HCI (pubs in CHI, DIS, HRI, TEI, Frontiers, etc) in his artistic practice, with notable exhibitions at BankArt, 1_Wall, Process Space LMCC, New York Hall of Science Resident, Saari Residency, Kyoto Design Lab Resident, Kiyoshi Saito Museum, ICRA Elektra Montreal, ArtLab Lahore, Ars Electronica Linz, NeON Digital Arts Festival, New Museum, CICA Museum, NYC Short Documentary Film Festival, Burning Man, NeurIPS, Deconstrukt, Angewandte Festival, Elektron Tallinn, Floating Projects, Jockey Club Creative Arts Centre, Osage Gallery. RAY comes from Cal Berkeley EECS-Math (BS), UCLA Neuroscience (PHD), Parsons School of Design (MFA). His current work uses artistic interventions to probe our spatial relationship with machines.

Sun Yuqian © Sun Yuqian Sun Yuqian
Yuqian Sun ia a Chinese AI artist and researcher graduated from Academy of Arts&Design, Tsinghua University and Goldsmiths, University of London. She's currently a doctoral student in the Computer Science Research Center of Royal College of Art. Art concultant of rct.ai. She's also one of Baidu PaddlePaddle AI developers experts. Inspired by conversations between virtual characters in video games, she produces works that steer with curiosity. She creates art projects based on AI chatbots, which focus on the narrative and intimacy in human-AI interaction.

Rashel Li © Rashel Li Rashel Li
Rashel Ruixuan Li is a curator, writer, and multimedia creator based in New York State and Shenzhen. She contributed to multiple exhibitions for art organizations such as Wattis Institute for the Contemporary Arts. Her articles appear in The Art Newspaper China, etc. She is currently the Executive Editor of the bilingual journal “UN-Curating” and working on a RPG puzzle game with Bill Xu and Tianlin Zhao.

Her narrative-driven works were presented in the 2019 Bi-City Biennale of Urbanism\Architecture, the Guan Shanyue Art Museum, and OCAT Institute. She received the 2020 Cornell CCA Grant, and her experimental game The Enigmas at Red Point received the 2020 NYFA Fiscal Sponsorship. Li graduated from The Ohio State University (BS in Supply Chain Management) and California College of the Arts (MA in Curatorial Practice).

Rachel Li © Rachel Li Rachel Li
Rachel Li is an interdisciplinary game designer and new media artist from Shenzhen, China and currently based in Brooklyn, New York. With a background in studio art and game design, she constantly challenges the border between technology, art, and design. Fascinated by video games as an artistic medium to shape people’s understanding of their bodies and identities through rules, interactions, and navigation of virtual spaces, she creates autobiographical simulation games inspired by her observations and reflections on people and the world around her. Her recent work Hot Pot For One, a bittersweet game about making hot pot alone on Christmas Eve, has received critical acclaim, including a nomination for a BAFTA Student Award for Best Immersive. With the help of NYU Game Center Incubator program, Rachel co-founded an all-woman studio Eat Melon LLC in 2020 to develop a sex-positive card game that is now under contract for publishing with Clarkson Potter, a subsidiary of Penguin Random House. Her art installations and experimental games have been featured in various art exhibitions and major game festivals in New York, Boston, San Francisco, Chengdu, Shenzhen, and on the internet.

Zurück