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4:00 PM-5:30 PM
Beyond Digitisation: The Future for Cultural Heritage
Panel Discussion | Strategies for leveraging our digital cultural heritage resources
- Language Indonesian with simultaneous translation (English)
- Price Free | With registration
- Part of series: Digital Discourses 2026
As more cultural heritage is digitised and made available online, new opportunities emerge for education, research, and preservation. Yet sustainable access depends on effective governance, long-term preservation, public participation, and responsible approaches to ownership, representation and reuse.
As a conclusion to Digital Discourses 2026, the panel discussion will bring together representatives from various sectors to discuss the future of digital cultural heritage: How can it remain accessible and relevant for future generations? How can openness be reconciled with the rights and interests of communities? What role can different parties play in shaping a sustainable ecosystem for digital cultural heritage?
Together with
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has served as Head of the Culture Unit at the UNESCO Office in Jakarta since 2018, covering Brunei Darussalam, Indonesia, Malaysia, the Philippines, and Timor-Leste. She joined UNESCO in 2000 and has been involved in the development of cultural policies and international conventions. After taking up a post in New Delhi in 2006, she focused on integrating culture into development. In Jakarta, she remains committed to culture-oriented development, with a focus on initiatives to reduce disaster risks to cultural heritage, youth entrepreneurship, cultural landscape management, and artists’ rights.
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is a musician from Bandung and a member of the band Tigapagi. He was involved in the production of the band’s debut album, Roekmana’s Repertoire (2013), as well as their second album, Rukiah’s Suites (2024). The second album was inspired by the literary works of Siti Rukiah Kertapati, a female poet of the 1940s, with all its lyrics drawn from Tandus (1952), an anthology of poems and short stories by Siti Rukiah.
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is the founder of Segara.id, a publisher and board game designer whose games explore a variety of distinctly Indonesian themes, from everyday settings and food to familiar characters from daily life. He has designed dozens of games, including the Kata Emak Card Game. Through his work, he aims to introduce board games as a form of entertainment that feels familiar and accessible to Indonesian audiences.