© Foto: Goethe-Institut Indonesien
Games are part of life. People play in order to understand themselves and their environment. Since then, there is computer, it is of course used to play. It gives a new aesthetics and new forms of the game that have evolved. Games have become an asset that enables a global networked industry gains billions in profit.
The digital classroom
Research findings show that the use of tablets in GFL lessons is just as beneficial to the motivation of students as collaborative and project-based work. There is particular potential in the areas of speaking and listening – as long as the tablets are used correctly. [more …]