interactive literary game Being Faust - Enter Mephisto

Being Faust - Enter Mephisto in Hongkong © Goethe-Institut Korea/Yunsik Lim

Fri, 04.12.2015 -
Sat, 05.12.2015

Shutterspace Studios

Goethe's Faust in the digital age

Click here for registration, starting Nov 20.

What makes life worth living?
How are your personal values and ideas determined?
What price are you willing to pay for success?
How far are you ready to go?
 
The game format is unique: A group of players gathers at a specific site at a specific time. You are invited to slip into the role of the young FAUST of the renowned German novel armed with a smartphone and the desire to tempt fate and confront with diabolical Mephisto in a digital world. Once your soul is sold, game is on.

Sessions:
Dec 4: 2pm and 5 pm
Dec 5: 12 NN, 3pm and 6 pm

‘Being Faust – Enter Mephisto’ is a ‘Big Game’, a physical game enhanced with online and social media elements, based on Johann Wolfgang von Goethe’s Faust. The game can be played by players of all age groups - it’s fun for people who know Goethe’s “Faust” by heart as well as those who have never read or seen the masterpiece before. It was designed by the Goethe-Institut in cooperation with the Korean game developer NOLGONG, under the direction of Diner Dash creator Peter Lee. Development began in 2013, the official launching took place at Seoul Metropolitan Library in September 2014.

Please note that there are some technological requirements for the participation in the game:
  • You need a web-enabled mobile device (WiFi-access is provided)
  • This device needs to run on the mobile operating systems iOS (version 8 and later) or Android (version 4.4 and later).
  • Make sure your battery is sufficiently charged. And bring your power bank or charger (some power points will be provided)
NOLGONG is a BIG GAME Creative Studio that transforms everything into play. Founded in 2010 in South Korea, the company focusses on merging Games & Learning and works in areas such as education, culture and art. The goal of the company is to permeate the often dull spheres of work and school with games. Beside commercial projects for multi-national companies, NOLGONG has also successfully adapted literary classics, such as 1984, Romeo and Juliet, and Anna Karenina.

The starting point of the Goethe-Institut’s innovative and groundbreaking project is the question of how and under what circumstances Faust and Mephisto would meet in the digital age. The universal core issues, however, remain unchanged: What makes life worth living? How are my personal values and ideals determined? What price am I willing to pay for success?

By making use of various virtual and physical game formats, “Being Faust – Enter Mephisto” encourages the players to take a second look at themselves and their digital environment, to compare themselves with other players worldwide, and to take an interest in the literary source.

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