Video Game Design
Politics in the Gaming World of Paolo Pedercini
Paolo Pedercini’s passion for video game design has brought the current political climate and social injustices to the screens of the Games and Politics exhibit at the Goethe-Institut.
The opening of the Games and Politics exhibit took place at the Goethe-Institut in Washington on March 15th. The exhibit was developed by the Center for Art and Media Karlsruhe (Zentrum für Kunst und Medien Karlsruhe) in cooperation with the Goethe-Institut. The exhibit consists of 16 different games, focusing on either the current political climate or social injustices. With games such as Democracy III which allows the player to make political decisions for a city and Perfect Woman focusing on gender inequality, players are able to experiment with their own political potential.
Game designer Paolo Pedercini, whose games Phonestory and Unmanned are featured in the exhibit, attended the opening night of the interactive exhibit at the Goethe-Institut in Washington DC.
His inspiration for the Games and Politics exhibit was multi-faceted. Recent political events in the United States as well as the Foxconn suicides caused him to think more about political movements and social injustice. He was contacted by an activist group who asked him to create a game about social injustice. Pedercini accepted and decided to expand the project to include additional games focusing on other prominent issues currently facing society.
By designing video games focusing on issues of social justice and political movements, Pedercini hopes to raise awareness through a new form of media, video games.
Currently, Pedercini resides in Pittsburgh and teaches Experimental Game Design and Media Production courses at Carnegie Mellon University’s School of Art.