A VR meetup series for women and gender-marginalized people in the field of immersive technology.
Through these meetups, we aim at connecting women and gender-marginalized people from Canada and Europe working in the creative industries and around immersive technologies to create new international connections and foster potential cooperation.
Each meetup takes on a different focus and highlights three inspiring persons from Europe and Canada, all working at the intersection of technology, art and media giving enough space for short presentations and the possibility to network in a safe and fun virtual environment.
Sara Lisa Vogl is a futurist, collaboratively exploring and constructing new virtual and augmented realities to inspire, unite and enrich humanity. With a background in communication arts & interactive media and a love for the idea of new worlds, Sara is on a mission to go beyond the boundaries of today's immersive virtual realities and to explore their diverse potentials for the future. Besides developing and directing XR experiences, Sara is studying humanoid robotics, deepening her knowledge about sensors, haptics and the intersection between algorithms and real worlds. In her free time you can find Sara DJing in VR at electronic music events.
About Women in Immersive Tech Europe
(WIIT) is a european network of women in the creative industries and around immersive technologies based in Brussels, Berlin, Paris, Vienna, Lisbon and Barcelona. The network wants to break barriers and to be an inspiration for women in Immersive Technologies all over the world. The WIIT community is a place to connect, meet like-minded women from across Europe and beyond, and find the resources to learn and grow.
Introductions by Sara Lisa Vogl, co-founder of Women in Immersive Tech Europe and New Nature participant. As well as Erandy Vergara, curator and researcher.
Presentations by artists Tamiko Thiel (DE) and Tosca Terán (CA). Including a VR-live biodata-sonification of Mycelial Networks between Reality by Tosca Terán aka Nanotopia.
After two successful events in June and October, this third meeting was all about art and immersive technologies.
The focus was on on topics related to our ongoing project New Nature, an international exchange between contemporary artists, filmmakers, immersive and VR creators, technologists, and climate scientists from Canada, Germany, Mexico and the US. The invited speakers were participating experts from New Nature. In their work they use complex biological, interspecies and computer-based systems to question our relationship to the natural world.
Video Meetup #2 : Gaming
This second episode of Connect! - Womxn in Immersive Tech focused on Games, inclusion and diversity in the world of immersive games.
There was an introduction by Ahn Mur, researcher and VR Games Designer about Dames Making Games (DMG) and her journey the VR Gaming industry. Gina Hara from Concordia University's Technoculture Institute, Arts and Games presented GAMERella, a game jam and workshop series that caters to women and marginalized people who haven’t had a chance to make a game before. And Ioulia Isserlis, founder of AnotherWorldVR, a German studio for the production of virtual reality experiments intrduced us to her work. Her Kobold VR experience blurs the lines between immersive cinema and virtual reality games.
Video Meetup # 1 : New Nature
The first meetup revolved around the themes of anthropocene, climate change, humanity and its impact on space and featured introductions by Leen Segers (WIIT) and multi-media artist Olvia McGilchrist (Studio XX) as well as presentations by Ylva Hansdotter (XR Impact) and Connie Kuang (Felix & Paul Studios).
Ylva Hansdotter, member of WIIT, is the founder and director of "XR Impact" and presented her project Be Earth Experience, an immersive educational work on climate change.
Connie Kuang is the Director of Marketing at Felix & Paul Studios. She presented Space Explorers, Felix & Paul Studios’ latest ambitious project in collaboration with NASA.