This series brings together artists, musicians, technologists, engineers, and theorists to join forces in the interrogation and production of new blockchain technologies.
What Will It Be Like When We Buy An Island (on the Blockchain)? is the fifth event in the DAOWO blockchain laboratory and debate series for reinventing the arts.
In previous workshops we have explored developments in the arts ecosystem, impacts on identity, and the complex considerations around "doing good" on the blockchain.
In this Live Action Role Play we embody the values and beliefs of a cast of crypto billionaires to establish infrastructure, communities and culture on four islands, made attractive by their swooning palm trees, sandy beaches and lack of governmental constraints or tax laws.
We join our four islands at pivotal stages in their historic progress. Fabricating the evolution of their communities from real-world events, tendencies and possibilities we will endeavor to establish autonomous worlds whose governance systems and infrastructures give full expression to our shared dreams and nightmares.
We set out with four communities to their islands with just hopes and dreams. After a year, their problem solving mettle has been tested by unexpected pressures and challenges. Each participant in the LARP takes a position on the ‘board’, established to resolve problems, conflicts and issues encountered by the crypto-islanders. We next join them at the celebration of the 50th year anniversary of the island’s founding to discover what kind of equilibrium has been reached and how has the island treated them.
Finally future theologists explore the significance of the four 2000 year old ‘White Papers’ recently retrieved from the museum vaults. What can they tell us about the genesis stories of the islands and exactly what has happened to those societies?
This workshop is devised by Ed Fornieles with Ben Vickers and Ruth Catlow.
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Ed Fornieles is an artist whose works are responsive to the movement of information. Fornieles uses film, social media platforms, sculpture, installation and performance to express the interaction of family, relationships, popular memes, language and the subcultures of 21st century experience. His work operates within the logic of immersive simulations, which construct and enact alternative political and social spaces. His projects often involve cultural, social, and infrastructural production, making interventions that reconfigure the viewer’s position and sense of self.