Sanvi
If a junior woman felt sidelined in a meeting, someone suggested she “speak to Sanvi.” If two teams were in conflict, her manager asked if she could “help smooth things.” When a designer reported discomfort about an offhand comment from a senior animator, HR reached out to Sanvi: “Could you check in and see what she needs?” It was simply assumed that she would know how to hold these conversations and how to carry the weight of keeping people safe.
Invisible caretaking
Sanvi didn’t mind mentoring junior designers. She had done it for years, long before it was written into anyone’s OKRs. What shifted after she entered senior management was the volume of requests that quietly moved her way.One evening, after a long day, she opened her inbox to find three messages unrelated to any of her projects, each asking for advice, mediation, or emotional support. She answered them, because ignoring them would feel wrong, but she also knew these expectations didn’t land equally across the leadership team. At her level, she could influence creative direction. Yet increasingly, she was also expected to protect the culture around it.
Inclusive studio spaces
Sanvi’s experience of returning from maternity leave and having to re-establish work she had already earned at her previous job, stayed with her longer than she expected. A few months into her senior role at the new studio, when plans for an office renovation were being discussed, she made one firm recommendation: the space needed a mother’s room. She wasn’t asking for herself. She was asking so no one else would have to navigate early parenthood in hallways and restrooms the way she once had. The request was really well received. It simply hadn’t occurred to anyone. Once raised, the team signed off quickly. By the end of the quarter, a private room had been set aside and treated as an ordinary part of the floor plan rather than a special favour.Not all genres are equal
In a quarterly planning meeting, Sanvi presented a concept for a new title. It was a mid-scale narrative game shaped around everyday choices and relationships. She had data on completion rates for similar genres and examples of successful international releases. But the room paused at the tone of the idea. Someone asked, “Is this too emotional for our audience?”Another added, “Can we try something with more punch? Players here prefer intensity.” A third worried the story might feel “too local,” though they couldn’t articulate what that meant.Sanvi answered each question clearly but she knew what was going on. When a male colleague pitched an equally experimental combat feature earlier that morning, the conversation had jumped straight to feasibility and technical scope. With her work, the discussion circled first around legitimacy and whether the very premise counted as “real gameplay.” She didn’t stop pushing the idea forward every chance she had.
Double checks
During one of her interviews for the senior role, Sanvi mentioned that she had led the design on a well known mobile title. The credits were public and the work had travelled farther than she expected. The hiring panel asked her to walk through the core loop. She did by outlining the player motivations and the narrative beats that shaped the emotional arc. When she finished, one of the interviewers paused and asked, “So you “owned’ all of this?”She nodded. Another interviewer followed with, “Just to be clear, you were leading the design, not assisting the design lead?”
It was the tone people use when they assume there must be someone else behind the work. She explained the process again, this time adding specifics she hadn’t needed to say in previous interviews. She could feel herself over-proving what would have been taken at face value from someone else. Later, when she received the offer letter, she felt both relief and something harder to name. She had cleared every bar, but she also knew she had been asked to clear bars others were simply assumed to meet.
Not designed for career breaks
At her previous studio, Sanvi took six months of maternity leave. The team was supportive, and her manager checked in often. But when she returned, the contours of her job had shifted in ways no one intended to harm her, yet they did.A feature track she had owned had been passed to another lead “temporarily.” A cross-team narrative initiative she had drafted was now part of someone else’s roadmap. Her promotion conversation, which was in motion before she left, was deferred with a soft reassurance: “Let’s give it a quarter. You’ve just come back.”
Every explanation sounded reasonable. But taken together, it meant she had to rebuild momentum she had already earned.
She did the work. Caught up on months of decisions and re-staked her place in discussions. She knew she was good at her job. That was never in question. What bothered her was realising how quickly her trajectory was treated as negotiable.