Logo Goethe-Institut

Max Mueller Bhavan | India Kolkata

Girl Gamers Banner @Yashee Pareek

Kolkata
Girl Gamers

The Girl Gamers project, initiated by Goethe-Institut / Max Mueller Bhavan Kolkata, aims to support and encourage the participation of women in India's rapidly growing game development sector. Through mentorship, training, and collaborative game creation, the project seeks to foster a more inclusive and diverse gaming ecosystem.  

About the Project

Topic
Building Bridges

Mentors
Prof. Dr. Sonia Fizek
Digital games and media theorist, Professor of Media & Game Studies at the Cologne Game Lab, TH Köln. Her research focuses on the intersections of game studies, media theory, digital cultures, and environmental humanities.
Mala Sen
Award-winning game designer and creator ofA Palace on the Hill(Niku Games Studio). She is recognised for her work in art direction and socially engaged game design.
Dr. Souvik Mukherjee
Associate Professor in Cultural Studies at the Centre for Studies in Social Sciences, Calcutta, and one of India's pioneering Game Studies researchers. His work focuses on videogames and storytelling, videogames as colonial and postcolonial media, and gaming cultures in the Indian subcontinent.

Schedule at a Glance
Selection of project proposals by an international jury
12 February: Training and expert sessions on storytelling, gameplay dynamics, world-building, and character development
13 February: Game Development Session (9:00 AM to 9:00 PM)
14 February: Game Development Session (9:00 AM to 6:00 PM), followed by project pitches and showcase presentations
Selected game projects will receive six months of further development support, including two mentored sessions per month
October: Final showcase of completed projects
Through interdisciplinary exchange and expert guidance, participants will develop innovative game concepts while building professional networks across the gaming and creative industries.

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