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Max Mueller Bhavan | India

Future Scenarios

What could possibly happen in the future if the structural conditions in the industry shifted? What could shape Indian game-making in the coming years? Have a look at the future scenarios that stay close to the present.

Nazariya / Grid

Future Scenarios © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective


Nazariya is a creative governance layer designed to counter the speed, hierarchy, and instict-led habits that dominate many Indian studios. It introduces a deliberate pause before locking a major choice such as a mechanic, a story beat, monetisation cue or art direction. 
 
What new forms of creative practice emerge when women and gender-diverse developers have structural influence, not just visibility, in how decisions are reasoned and made?

Gully Routes

Gully Routes © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective


The Gully Routes are a career mobility infrastructure designed to reveal how growth actually happens inside Indian game development. While HR ladders offer clean, linear pathways on paper, real movement through the industry is driven by informal networks, selective mentorship, chance visibility, and quiet detours. These dynamics leave women and gender-diverse practitioners navigating careers with far less access to the hidden information that shapes opportunity.
 
What new forms of leadership and creative lineage emerge when women and gender-diverse developers can navigate the industry with the same clarity and insider knowledge long held within male-dominated networks?

Interline Studios

Interline Studios © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective


Interline Studio functions as a cooperative publishing infrastructure designed to support early-stage game ideas in India. While the existing publishing landscape rewards fully finished products, high velocity, and proven commercial formulas, it offers little room for experimental mechanics, narrative fragments, or speculative systems. This disproportionately affects small teams, independent practitioners, and women and gender-diverse developers who often work outside dominant production pipelines.
 
What becomes possible when independent early-stage game ideas can enter the world without needing to survive a full production pipeline first?