Logo Goethe-Institut

Max Mueller Bhavan | India

Playgrounds of Power
Women in Gaming

What barriers do women face in India’s fast-growing digital game making industry? In this research and dialogue initiative, Lagori Collective, together with the Goethe-Institut conducted a systemic inquiry into gender, work & the future of digital game-making in India.

Report on Women in the Gaming Industry

How do gendered exclusions take shape within the Indian digital gaming sector? How might the Indian gaming space evolve in the future? This report was produced by Lagori Collective, supported by Goethe-Institut/Max Mueller Bhavan New Delhi, as part of the Playgrounds of Power initiative.

An illustration: Keyboard keys with "Delete Bias, Enter New Pathways, Shift Power" are moved by women © Goethe-Institut © Goethe-Institut

Women have always been told 'there is one seat at the table', so we subconsciously fight each other for that one chair.

About this project

Playgrounds of Power is a research and dialogue initiative that maps the lived experiences of women and gender-diverse professionals in India’s fast-growing digital gaming industry, examining how creative labour, workplace cultures, and systemic conditions shape who gets to participate in game-making today.


In 2025, the initiative led research through expert interviews, participatory workshops and public convenings. The findings were shared through a digital report (available below) and exhibition held in December 2025.

Get to know them

Women in Gaming

From early bloomers to path breakers, women in the gaming industry have proved their mettle from time to time. In this section, these women share their experiences, challenges and stories. The four stories here surface a range of patterns and experiences that emerged through the research. The stories included here are composite accounts drawn from multiple interviews and conversations. To protect the anonymity of participants, names, locations, positions and some details have been deliberately altered. The stories communicate structural issues clearly while ensuring that no individual can be identified. Any resemblance to real persons or workplaces is coincidental.

  • Simran, Junior Developer

    Simran is a Junior Developer and grew up in Lajpat Nagar. She likes work that is clean, steady, and a bit obsessive. She notices small things first and doesn’t pretend to enjoy shortcuts. She has a dry sense of humour that slips out when she’s comfortable.

    Simran, Junior Developer © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective

  • Nadira, Mid-Level Engineer

    Nadira’s first real sense of belonging in tech came during a college systems lab, when she stayed back after class to understand why a memory leak kept resurfacing. Most students had left, but she kept tracing the issue until it finally resolved. The teaching assistant glanced over and said, “Not bad, this one’s messy. You stuck with it.” It wasn’t meant as praise, but she held onto it.

    An illustration of a woman. Pixelated © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective

  • Sanvi, Senior Management

    If a junior woman felt sidelined in a meeting, someone suggested she “speak to Sanvi.” If two teams were in conflict, her manager asked if she could “help smooth things.” When a designer reported discomfort aboutan offhand comment from a senior animator, HR reached out to Sanvi: “Could you check in and see what she needs?”It was simply assumed that she would know how to hold these conversations and how to carry the weight of keeping people safe.

    Sanvi © Goethe-Institut © Goethe-Institut

  • Malvika, Indie Studio Founder

    She left big-studio sameness to make work that actually felt like hers. Now she runs a tiny Surat studio out of a rented flat, balancing experimental worlds with mobile projects that keep the lights on.

    Malvika © Goethe-Institut © Goethe-Institut

Future Scenarios

 

Future Scenarios © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective


What could possibly happen in the future if the structural conditions in the industry shifted? What could shape Indian game-making in the coming years?

Have a look at the future scenarios that stay close to the present. They are intended to be recognisable, practical and easy to imagine within today’s constraints. From Nazariya to Interline Studio, it is the future is in the making.