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Max Mueller Bhavan | India

Nadira

Nadira’s first real sense of belonging in tech came during a college systems lab, when she stayed back after class to understand why a memory leak kept resurfacing. Most students had left, but she kept tracing the issue until it finally resolved. The teaching assistant glanced over and said, “Not bad, this one’s messy. You stuck with it.” It wasn’t meant as praise, but she held onto it.

An illustration of a woman. Pixelated © Goethe-Institut / Max Mueller Bhavan New Delhi and Lagori Collective

Engineering didn’t feel distant to her. She had grown up in Hyderabad surrounded by people who worked in tech. What stood out more was how few women were in the spaces she moved through such as the advanced coding groups and the robotics lab.

A year later, Nadira reached out to a game developer she admired after watching him speak at a campus event. He let her shadow his team for a day, then kept inviting her back. During her internship, she found herself slipping easily into engineering tasks others avoided.

By the time she graduated, the studio had a place for her. Now she works as a mid-level engineer on a large title. She likes the problem-solving and the structure. But she also sees the patterns that shape who gets heard, who gets noticed, and who gets left out of the conversations where decisions are made.

Snippets from Nadira’s working life show what it means to build a career in the most male-shaped corner of game development: systems engineering.