Transatlantic
Gaming Summit

  • Luther Game Jam © Goethe-Institut
  • Harmonix © Goethe-Institut
  • Gamer at MIT © Goethe-Institut
  • Luther Game Jam © Goethe-Institut
  • Gruppenphoto © Goethe-Institut Boston
  • Pax Overview © Goethe-Institut Boston
  • Win a Trip to Gamescom © Goethe-Institut Boston
  • Gameplay © Goethe-Institut Boston
  • Stand © Goethe-Institut Boston
  • Harvard Conference © Goethe-Institut Boston
  • Games&Politics@Harvard © Goethe-Institut Boston
  • Harvard Players © Goethe-Institut Boston
  • Lea Schönfelder Pretty Woman © Goethe-Institut Boston
  • Lea Schönfelder © Goethe-Institut Boston
  • Games&Politics Wallplay © Goethe-Institut Boston
  • Games&Politics Players © Goethe-Institut Boston
  • Game Jam Participants © Goethe-Institut Boston
  • Game Jam Players © Goethe-Institut Boston

Gr8ArtGames - Game Jam Boston

Group Picture © Goethe-Institut Boston

Breaking News: Struggling Dreams is the winner!

The game was chosen from eleven games created during the 48-hour Game Jam on May 19-21 at the Goethe-Institut Boston by a jury of German game developers. Struggling Dreams will represent Boston at the finals in Germany in 2018 and will receive mentoring in preparation. Congratulations!

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About the Project

The ‘’gaming phenomenon’’ plays a significant role in the academic center of Boston: top universities such as MIT, Northeastern University or Dartmouth College have been integrating gaming modules into their academic teaching programs for years. Meanwhile, gaming is also a prominent economic competitor to, for instance, the movie industry. Likewise, impressive gaming centers have been established at Germany universities (Cologne Game Lab, Berlin, Kassel, Stuttgart….).
Our project focuses on the exchange of important players in the German and US gaming scene. We’d like to introduce German game designers to their US counterparts and foster connections between them. We’d like to establish a transatlantic network of leading players, primarily in the Indie Game Scene. An exchange of ideas and products and cooperation across borders is our goal. Building on the academic potential in the Boston/Cambridge area, we are especially reaching out to academic counterparts in Germany. Together with our partners we are exploring the following questions:
How can the limits of games be expanded?
How can you bridge the divide between academia and the real world?
How do you market new, playable ideas?