Transatlantic
Gaming Summit

  • Luther Game Jam © Goethe-Institut
  • Harmonix © Goethe-Institut
  • Gamer at MIT © Goethe-Institut
  • Luther Game Jam © Goethe-Institut
  • Gruppenphoto © Goethe-Institut Boston
  • Pax Overview © Goethe-Institut Boston
  • Win a Trip to Gamescom © Goethe-Institut Boston
  • Gameplay © Goethe-Institut Boston
  • Stand © Goethe-Institut Boston

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Candy Wolfe © Candy Wolfe

Transatlantic Gaming Summit Quiz: and the winner is...

Candy Wolfe! Among almost a 1000 submissions, we couldn’t have picked a better candidate to win the main prize, a trip to Germany and tickets to this year’s gamescom. Candy is currently pursuing her B.S. degree in Game Programming and Development at Southern New Hampshire University’s College of Online and Continuing Education. In addition to her work and education, Candy also serves as the Facilitator for SNHU’s student Learning Community, as well as the Advisor to the Game Club. Candy most enjoys role playing games (RPG) and First Person Shooter Games (FPS), and, of course, Candy Crush. She is a new grandmother, and her long term goal is to have a leadership role within a game design and/or publishing firm, tying her many years in business and leadership to her love for gaming.
 

Video wird geladen


The PAX East  2017 and our Transatlantic Gaming Summit Quiz have ended. A big THANK YOU to all 1000 participants!

 
  • Gruppenphoto © Goethe-Institut Boston
  • Pax Overview © Goethe-Institut Boston
  • Gameplay © Goethe-Institut Boston
  • Win a Trip to Gamescom © Goethe-Institut Boston
  • Stand © Goethe-Institut Boston


Our gamers, designers and producers included:
Björn Bartholdy from Cologne Game Lab
Riad Djemeli from Mensch Maschine
Andreas Zecher from Spaces of play
Kevin Glaap from Goodwolf Studio
Utz Stauder from Cologne Game Lab
Onat Hekimoglu from SLOW BROS.
Mareike Ottrand from Studio  Fizbin
Thorsten Harmdorf from BIU
Sebastian Bulas from Threaks
Josef Vorbeck from Chasing Carrots
 

Perfect Woman © Lea Schönfelder, Peter Lu

Indie Games in Germany

Without a budget of millions and the backing of a major publisher, no video game can be a success. Those days are over. Today independent developers are stirring up the market with small, fine games.

About the Project

The ‘’gaming phenomenon’’ plays a significant role in the academic center of Boston: top universities such as MIT, Northeastern University or Dartmouth College have been integrating gaming modules into their academic teaching programs for years. Meanwhile, gaming is also a prominent economic competitor to, for instance, the movie industry. Likewise, impressive gaming centers have been established at Germany universities (Cologne Game Lab, Berlin, Kassel, Stuttgart….).
Our project focuses on the exchange of important players in the German and US gaming scene. We’d like to introduce German game designers to their US counterparts and foster connections between them. We’d like to establish a transatlantic network of leading players, primarily in the Indie Game Scene. An exchange of ideas and products and cooperation across borders is our goal. Building on the academic potential in the Boston/Cambridge area, we are especially reaching out to academic counterparts in Germany. Together with our partners we are exploring the following questions:
How can the limits of games be expanded?
How can you bridge the divide between academia and the real world?
How do you market new, playable ideas?