Gaming Summit

  • Luther Game Jam © Goethe-Institut
  • Harmonix © Goethe-Institut
  • Gamer at MIT © Goethe-Institut
  • Luther Game Jam © Goethe-Institut
  • Gruppenphoto © Goethe-Institut Boston
  • Pax Overview © Goethe-Institut Boston
  • Win a Trip to Gamescom © Goethe-Institut Boston
  • Gameplay © Goethe-Institut Boston
  • Stand © Goethe-Institut Boston
  • Harvard Conference © Goethe-Institut Boston
  • Games&Politics@Harvard © Goethe-Institut Boston
  • Harvard Players © Goethe-Institut Boston
  • Lea Schönfelder Pretty Woman © Goethe-Institut Boston
  • Lea Schönfelder © Goethe-Institut Boston
  • Games&Politics Wallplay © Goethe-Institut Boston
  • Games&Politics Players © Goethe-Institut Boston
  • Game Jam Participants © Goethe-Institut Boston
  • Game Jam Players © Goethe-Institut Boston

Call for Entries for PAX East 2018

As part of our project "Transatlantic Gaming Summit" (sponsored by the Federal Foreign Office), the Goethe-Institut Boston is organizing a joint German booth at the PAX East in the spring of 2018 in Boston (tent. April 6–8).
Up to eight German studios and developers are invited to present their games at the fair, to establish contacts with the press and the local scene, as well as to receive direct feedback from players. Travel expenses, accommodation, conventioon fees and costs for the booth design will be completely covererd. 14 years after it was founded, the PAX (Penny Arcade Expo) is an important part of the American gaming scene. Despite its size, the convention has retained an intimate character; the intense, professional and personal exchange with visitors has impressed participants of the Goethe-Institut’s trade fair appearance last year. If you would like to present your game in Boston next year, send your application to by November 15th.
We are interested in who you are, what you have already done, what the event would mean for your work and what game you would present at the PAX. The more precisely your work can be described, the better. Please send us a short description of your game in text form (genre, mechanics, platform, planned release date). If possible, a video or demo would help us better understand the game.
Our jury consists of renowned experts from the German games scene: Björn Bartholdy is Director of the Cologne Game Lab, Thorsten Hamdorf is BIU's Marketing Director, Sebastian Bulas is co-founder, Art Director and Producer of Threaks and was involved in this year's Indie Arena Booth at gamescom. After the decision of the jury we will contact you quickly — we look forward to your application and, with a bit of luck, to getting to know you in April.
Christoph Mücher, Annette Klein, Karin Oehlenschläger
Goethe-Institut Boston

Gr8ArtGames - Game Jam Boston

Struggling Dreams Team © Goethe-Institut Boston

Breaking News: Struggling Dreams is the winner!

The game was chosen from the three best games created during the 48-hour Game Jam on May 19-21 at the Goethe-Institut Boston by a jury of German game developers: Struggling Dreams will represent Boston at the finals in Germany in 2018 and will receive mentoring in preparation. Congratulations!


Our Partners


About the Project

The ‘’gaming phenomenon’’ plays a significant role in the academic center of Boston: top universities such as MIT, Northeastern University or Dartmouth College have been integrating gaming modules into their academic teaching programs for years. Meanwhile, gaming is also a prominent economic competitor to, for instance, the movie industry. Likewise, impressive gaming centers have been established at Germany universities (Cologne Game Lab, Berlin, Kassel, Stuttgart….).
Our project focuses on the exchange of important players in the German and US gaming scene. We’d like to introduce German game designers to their US counterparts and foster connections between them. We’d like to establish a transatlantic network of leading players, primarily in the Indie Game Scene. An exchange of ideas and products and cooperation across borders is our goal. Building on the academic potential in the Boston/Cambridge area, we are especially reaching out to academic counterparts in Germany. Together with our partners we are exploring the following questions:
How can the limits of games be expanded?
How can you bridge the divide between academia and the real world?
How do you market new, playable ideas?